The Caterpillar Game: A Classroom-Wide Behavior Intervention

  • Angela L. Boyle

Student thesis: Master's ThesisSpecialist in School Psychology (SSP)

Abstract

The Caterpillar Game, which was developed specifically for this study, is a classroom-wide behavior management system that uses reinforcement principles. The purpose of the study was to examine the effectiveness of the Caterpillar Game on first grade students' disruptive behavior. A concurrent multiple-baseline across settings was used to evaluate this intervention. Changes in disruptive behavior and teacher praise were evaluated through live classroom observations. Results suggest that the Caterpillar Game decreased student disruptive classroom behavior and increased teacher praise. Teacher satisfaction for the Caterpillar Game was also positive.
Date of Award2013
Original languageAmerican English
Awarding Institution
  • Eastern Illinois University
SupervisorMargaret Floress (Supervisor)

ASJC Scopus Subject Areas

  • Developmental and Educational Psychology

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