TY - JOUR
T1 - The Caterpillar Game: A Classroom Management System
AU - Floress, Margaret T.
AU - Rock, Angela
AU - HaileMariam, Assege
N1 - The authors are grateful for the assistance of the participating teacher and students. A single‐case experimental design was used to evaluate the effects of the Caterpillar Game, a classroom management system, on disruptive behavior in a general education first grade classroom. A multiple baseline design across settings was used to evaluate changes in student disruptive behavior and teacher praise.
PY - 2017/4/1
Y1 - 2017/4/1
N2 - A single‐case experimental design was used to evaluate the effects of the Caterpillar Game, a classroom management system, on disruptive behavior in a general education first grade classroom. A multiple baseline design across settings was used to evaluate changes in student disruptive behavior and teacher praise. When the Caterpillar Game was introduced, increased teacher praise and reduction in student disruptive behavior were observed across all three settings and was sustained 8 weeks later. Teacher satisfaction for the Caterpillar Game was also positive. This study extends the literature on classroom management systems by providing initial support for the effectiveness of the Caterpillar Game, an easy and simple to implement classroom management tool.
AB - A single‐case experimental design was used to evaluate the effects of the Caterpillar Game, a classroom management system, on disruptive behavior in a general education first grade classroom. A multiple baseline design across settings was used to evaluate changes in student disruptive behavior and teacher praise. When the Caterpillar Game was introduced, increased teacher praise and reduction in student disruptive behavior were observed across all three settings and was sustained 8 weeks later. Teacher satisfaction for the Caterpillar Game was also positive. This study extends the literature on classroom management systems by providing initial support for the effectiveness of the Caterpillar Game, an easy and simple to implement classroom management tool.
UR - https://onlinelibrary.wiley.com/doi/abs/10.1002/pits.22000
UR - https://eric.ed.gov/?q=classroom+managementid=EJ1132750
U2 - 10.1002/pits.22000
DO - 10.1002/pits.22000
M3 - Article
VL - 54
JO - PSYCHOLOGY IN THE SCHOOLS
JF - PSYCHOLOGY IN THE SCHOOLS
ER -